- GAME MAKER STUDIO 2 VS 1 HOW TO
- GAME MAKER STUDIO 2 VS 1 ACTIVATION CODE
- GAME MAKER STUDIO 2 VS 1 MANUAL
- GAME MAKER STUDIO 2 VS 1 UPGRADE
The compatibility report will be saved in the Notes resource of the resource tree, and we recommend that you check it and open and revise all the scripts that have been created when importing a 1.4 project.
GAME MAKER STUDIO 2 VS 1 MANUAL
The Macros script exists because macros are no longer defined in a separate editor, but instead can be defined inline in the script editor (see the Manual for more details), and the global variables scripts are required for some of the compatibility scripts to function correctly. The scripts created will be held in a folder marked "compatibility", and there may be other scripts outside of this folder for Macros and Global Variables. This reports the object events that have been changed as well as the compatibility scripts and macros that have been added to enable the project to keep working in GameMaker Studio 2. When you import a 1.4 project (from the File > Import menu) into GameMaker Studio 2, you will be presented with a compatibility report, much like the one shown below:
This meant that we had to find a compromise solution so that projects made with the previous version of GameMaker Studio (GameMaker Studio 1.4) could still be imported and "just work". With GameMaker Studio 2 we wanted to improve certain areas of the render pipeline, the resource tree, and also and the way that the GameMaker Language is structured, but at the same time we didn't want to completely break backwards compatibility. If you are wanting to import a project from an older version of GameMaker, then you will first have to import it into GameMaker: Studio 1.4, fix any issues, and then export that to be used in GameMaker Studio 2. Note however that GameMaker Studio 2 will do its best to import 1.4 projects and create compatibility Scripts for those functions that are no longer relevant, and you should find that projects from 1.4 will still run in GMS2. The blog is down at the time of writing, but a cached version of the page can be accessed here.GameMaker Studio 2 has introduced some major changes to how things are done with relation to rendering and the creation of rooms, and this means that it is not backwards compatible with legacy GameMaker versions except GameMaker: Studio 1.4. Any project created with the 1.4 version of GMS can be imported into GameMaker Studio 2, but it may need some fixing since there have been a number of things that have been completely removed from the IDE and the GameMaker Language (GML).
GAME MAKER STUDIO 2 VS 1 HOW TO
More information on the offer and how to claim your free copy of GameMaker Studio Standard Edition can be found on the GameMaker Blog. The free version of GameMaker can be downloaded here. The Master Collection is also on sale until Dec.
GAME MAKER STUDIO 2 VS 1 UPGRADE
For a limited time, those who have the Standard Edition can upgrade to the Professional Edition for $50.
The Professional and Master Collection Editions are also available and support additional features like texture management, mobile testing, HTML5 support, iOS export and more. The Standard Edition, which is currently free, supports all of the above and also gives users access to the unlimited resources feature. The free studio edition is the most basic version and supports Mac OS, Windows PC and Windows 8 exports. GameMaker is available in different tiers.
GAME MAKER STUDIO 2 VS 1 ACTIVATION CODE
An activation code will then be sent to your email. To take advantage of the freebie, download the free version of GameMaker from the company's website, choose the Beta channel and pick the option to register the Standard Edition. GameMaker Studio Standard Edition - a game development tool that is usually priced at $49 - is free for a limited time.